![]() ![]() Changed the armament of the regular M4 Sherman (with a short gun) - American Sherman armor upgrades fixed (used 2 upgr for shells that buffed the tank too much, and 2 upgr for armor were not used even though they were listed). ![]() ![]() Reworked command sets of all producing buildings to optimise their use by bots Unit Balance - Reduced flamethrower upgrade price - Changed the amount of HP at the CC of all nations from 3500 to 4500 - Changed armament of all stationary anti-tank turrets (slightly more range and damage) - Changed the armament of the m5 anti-tank gun - Changed cost of M3 Stuart 420 -> 400 - Changed cost of M4A3(76)W Sherman (with long gun) 890 -> 950 - Removed the horde effect for all types of Shermans in the game (there is no point in it). New mechanics and global balance - Added display of the selected sub-faction in the upgrade icons on the CC (if it was selected) - Changed the amount of SMG infantry builded at a time from 2x to 3x (for all factions) - All transport trucks and armored vehicles with 5 or more infantry transport slots now have the ability to carry tier 1 light guns - All Pillboxes can be upgraded to carry tier 1 light guns - Removed the limit on the number of Pillboxes - Fixed a bug that caused in some cases duplication of damage, and in others - its complete absence for a kamikaze infantryman - Decreased by 25% speed of suspension turn for all early tanks on Christie suspension (BT, Cruasider) - Redesigned command sets of all CCs for more intuitive use and uniformity of the template. ![]()
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